{"type": {"key": "/type/edition"}, "authors": [{"key": "/authors/OL2900230A"}, {"key": "/authors/OL7716597A"}, {"key": "/authors/OL8000390A"}], "isbn_13": ["9781803246185"], "languages": [{"key": "/languages/eng"}], "pagination": "254", "publish_date": "2024", "publishers": ["de Gruyter GmbH, Walter"], "source_records": ["bwb:9781803246185"], "title": "Game Development Patterns with Unreal Engine 5", "subtitle": "Build Maintainable and Scalable Systems with C++ and Blueprint", "full_title": "Game Development Patterns with Unreal Engine 5 Build Maintainable and Scalable Systems with C++ and Blueprint", "works": [{"key": "/works/OL35726999W"}], "key": "/books/OL51801102M", "latest_revision": 1, "revision": 1, "created": {"type": "/type/datetime", "value": "2024-06-17T15:38:59.072057"}, "last_modified": {"type": "/type/datetime", "value": "2024-06-17T15:38:59.072057"}}